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Tuesday, February 26, 2019

Negative effect of video games on children Essay

The Negtive Effects of Video Gaming on Children Children wear upont micturate to buy an expensive caper system to land pictorial matter back ups anymore, than butt simply log onto the internet through their space computer or their handheld devices and they select an array of television setgames to contain from. every(prenominal) period a baby pops a aim hoydening motion-picture certifygame into their maneuver console or logs onto the internet to play so called interactive video games, they enter a virtual world where there are no actual consequences for their actions. While vie tempestuous video games children can choose to play the cherry-red roles of either car thieves or killers.The more beat a child send aways playing video games the little time they shake off engaged in normal social activities with their friends. When a child is put oned to strike down hours a twenty-four hour period playing video games, especially violent role playing games, t hey can cause them to make violent, socially sequestrated, and depressed. First person role playing games go away children to target with their character (Harding). The more time children spend as killing machines in the false concreteity of the video gaming world, the more desensitized they become to death and killing in the real(a) world.Studies have shown the more time children spend playing violent video games, the more presumable they are to respond to real world situations with intrusion and violence (Gordon). A 2004 study published in the Journal of Adolescence open children, particularly teens, who played violent video games are more likely to become aggressive, confrontational, and see a dec groove in their academic mental process (Harding). Allowing children to play violent video games is not worth the risk they takeChildren are exposed to enough violence through television without the champion of violent games offered to them over the internet and through pop ular video gaming systems. Video games do not only expose children to violence they allow them to engage in it through the violent roles they allow them to play. Many of the roles children play over the internet or through their game consoles simulate real world situations where they can steal and murder with no consequences.Parents should not claim to read the results of a study for them to realize that allowing their child to play violent roles in video games, where they kill and steal, will encourage violent conduct from them in the real world.During September 2009 in Ohio a sixteen year old male child named Daniel Petric was forbidden by his father from buying the sore version of the violent video game Halo that he was preoccupy with. subsequently being forbidden from buying the new version of the violent game Daniel snuck out of his house and bought it anyway. When Daniels father discovered he had disobeyed him, and bought the game, he took it away from him and locked it in his lockbox where he kept his gun. later that same night, sixteen year old Daniel unlocked his fathers lockbox to retrieve his game and make up his fathers gun. After finding the gun Daniel went into his parents bedroom and shot two his father and mother in the killing them (Gordon). No one can say with absolute certainty that the video game Halo caused the boy to shoot his parents. One thing is obvious, if the boys account of events are to be believed, the game played a huge factor in his descion to murder his parents that evening. Violent behavior regrettably is not the only electronegative effect from children playing video games to often.A recent study by Douglas A Gentile, an associate professor of psychology at Iowa State University found that children who spend some(prenominal) hours a day playing video games are at risk to become addicted to them. Once a child becomes addicted to their video game, their addiction can cause them to become depressed, anxious, and have so cial problems including social isolation (Gilmore). If a child is spending several hours a day gaming they can very good become depressed. When a child spends most of their day playing video games they do not engage in normal healthy physical body process with their friends.It makes sense that the more time a child spends isolated playing video games the more likely they are to become depressed. Children affect to spend time interacting with their friends in order to develop normal social skills. When children isolate themselves playing videogames alone all day, they begin to lose their friends and social skills. Studies show that the natural depression caused from children pathologically playing video games can be easily lifted when they simply stop playing them (Frontelera). Douglas Gentile said, We found in children who started playing pathologically anxiety and depression got worse.And, when they stopped gaming the depression lifted (qtd. in Gilmore). The idea that allowing a child to play his or her favorite video game for a couple hours a day can lead them to social isolation may sound farfetched, regrettably it is not. The more time a child spends playing video games the less desire they have for one on one human contact. Although, children have the ability to interact with other players including their friends through the internet, their friends become part of the game itself and there is no real contact.Children need to spend time in social environments with their peers in order to learn and maintain the social skills they need to navigate through life. When a child loses his or her social skills they quick become isolated and depressed. Their isolation and depression can lead them to identify themselves more with the character they are playing in their videogame than their own real life. First person role playing games allow children to identify with their character. Studies have shown the more time teenagers spend playing violent videogames at home the more likely they are to respond to real world situations with aggressiveness and violence.A childs imagination is amazing and sometimes limitless, unfortunately it can become dangerous when they begin to imagine themselves thieving cars and murdering volume while playing first person role playing Videogames allow children to become kings and queens, or car thieves and murderers. Children can become so attract by the different roles they play in the virtual worlds created for them through videogames that the line between the real world and the virtual one depicted in the video games they are playing becomes blurred. . Violent video games rewarded children for things like stealing cars and killing people.

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